Data collection in traditional sports is burdened by the constraints of messy manual processes, whereas esports data collection happens natively and automatically. But when every little thing can be measured in esports, how do you parse through what in important and how can it best be organised?
On this week’s episode, we are joined by GRID Esports‘ CTO & Co-Founder, Chris King, and Technical Lead, Hans Cauwenbergh, to discuss how data is collected, the differences between sports and esports data, and the process of making the data and much more.