Crowdfunding in the video games space is not a recent phenomenon. Many game developers and publishers have utilised crowdfunding to gain the financial support they need to create specific titles.This trend goes at least as far back as 2012 when Double Fine Adventure (later renamed Broken Age) launched on Kickstarter with an initial target of $400,000 (~£292,504). By the end of the funding round, the game surpassed more than $3m (~£2.19m).Crowdfunding in esports, however, hasn’t been quite utilised as a source of investment for entities in the sector. Most esports companies have instead relied on venture capital funding or other private investment opportunities to drive their operations.