Gaming has long become one of the established forms of entertainment in the media and entertainment industry. Long gone are those times when playing video games was considered a waste of time and just a side gig; although, some households are still against their teenagers sitting 24/7 in front of the monitor playing shooters and RPGs (not without cause, though).
The industry has become so large that even the movie and music industries cannot compete with it in terms of yearly revenues. In 2019, the gaming industry has generated a whopping $152.2 billion in revenue, spanning across a consumer base that combines more than 2.