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Hockey’s Future Goals Are Empowering STEAM Education

The games we play and the venues in which we play them are incredibly compelling teaching tools, especially with respect to science, technology, engineering, arts, and math (STEAM). Increasingly, students and educators are seeking ways to connect the things they learn or teach in classrooms to the real world. Sports, stadiums, and the technologies that support them can be opportunities to make that link.

Myriad organizations—museums, NGOs, colleges, tech companies—have begun to realize that contributing to the educational growth and trajectory of young people is not only a community responsibility and opportunity, but is also a tremendous way to build a broader base of support.