In recent years, the esports industry has seen explosive growth, both in terms of market value and the number of people engaged.
Even though the sector was hit by a global pandemic, it still managed to continue blooming, whilst also showing mainstream audiences and non-endemic companies the true potential of esports when it comes to entertainment.
With the rapid growth of the industry, we can see various emerging trends, such as spikes in viewership, the volatility of existing scenes and the rise of specific titles. The question is, how can we use this data in order to push the industry’s development in the right direction?