If you had to create a checklist for a bad San Francisco Giants game, it would probably look something like this:
- Lose the game.
- Fall behind early, thus limiting the amount of time spent thinking they might win.
- A poor outing from a starting pitcher.
- A boring, uncompetitive offense.
- Sustain an injury.
- Uninspiring play from the players whose spot on the roster is reliant on some inspiring play.
- Lifeless at-bats from the heart of the order.
Let’s take those seven bullet points one by one and see how the Giants did in their quest to have a bad game.