Students have never had a better opportunity to gain followers and subscribers, or get school paid for while flexing their skills online, as revenue from esports reaches staggering new heights during COVID-19. Games like “World of Warcraft,” “Call of Duty: Warzone,” and “League of Legends” have hundreds of millions of concurrent viewers and players, a small part of the pie in a billion-dollar industry. Even USD is getting on board with the growing trend as this fall brings about a paradigm shift from physical sports to competitive esports.
“Esports” is the term industry experts are using to represent the world of competitive online gaming.