4A Games And NVIDIA Improve DLSS In Metro: Exodus
For the launch, we looked at RTX effects and Deep Learning SuperSampling in Metro: Exodus. More about this in our article “Metro: Exodus with RTX and DLSS in the technical check”. While the Ray Traced Global Illumination provides a much more realistic representation of the lighting situation, the DLSS could not convince yet. The quality of the presentation suffers noticeably.
NVIDIA has already said that they will work at DLSS and promise improvement. Now a patch has been released for Metro: Exodus, which should contain improvements for DLSS according to the patch notes:
- General Stability fixes
- Optimization for Lower spec PC’s
- DLSS fixes and improvements to sharpness
- Fixed Wallmark vfx for DX11
- RTX fixes and optimization
- Added bug trap support for reporting crashes to 4A Games
- Benchmark tool fixes
So we took more screenshots to make a comparison:
In the first comparison, we focus on the representation of the electricity pylon and the bridge in the background.