I think there’s a real art to making fun, arcade-y baseball video games. Maybe it’s because my first baseball video game was Backyard Baseball. Maybe it’s because I can sometimes get a little intense with more in-depth simulations, like Out of the Park Baseball (although it also does fill a different niche as a game, coming more from the management simulation side of things). Some of it is probably experience in my younger days that some “official” games relied on carrying MLB’s license to move units rather than actually fun gameplay; when you’re designing things as a game first rather than a marketing opportunity, you have to be sure the game is fun enough to stand on its own without official MLB names and logos.