When I first wrote about the startling trap back a little over a month ago it was something easy to see and describe. The players had obviously spent a ton of time on it in practice, thus it was almost robotic, with players in the same spot no matter the situation and little to no movement.
Which was good — the last thing you want when implementing a new system is having some players executing loosely while others execute it like it’s a bureaucracy handbook. That leads to breakdowns, goals, and probably the end of the system. By having everyone stick exactly to the the X’s and O’s, the team can get a handle on the system and slowly adjust as is natural and necessary.