The year is 2K25.
All preconceived notions of basketball have been destroyed. Math — and the barrage of three-pointers that come with it — have become an all consuming void; creative NBA basketball has been swallowed. Layups, dunks and the entire mid-range have become obsolete. It’s the world Joe Mazzulla wants, and I’m not sure I want to be here anymore.
About a month ago, I set out to become a Celtics legend on NBA 2K25, the newest installment in Visual Concepts’ economically-acclaimed, critically-mixed and popularly-panned series of NBA video games.